Lighting & Post Processing

Lighting

Lighting your scene is now controlled by Derail Valley's weather system. For an approximate representation of how your scene will look in-game, you can add the Directional Light prefab in the Mapify/Prefabs/Misc folder to your GameContent scene.

Note: When Mapify builds your map, ^^all^^ Directional Lights will be ^^disabled^^.

Post Processing

Importing The Package

To add custom post-processing effects to your scene, you'll need to import the Post Processing package from the package manager. You can open the package manager from Window > Package Manager, then select Unity Registry in the top left, and search for Post Processing. Once you find it, simply click "Install" at the bottom right.

Setting Up The Global Volume

In the GameContent scene, create a new object called [GlobalPostProcessing]. On this object, add the Post-process Volume component, and tick the Is Global checkbox.

To a profile, click the "New" button to the far right of the Profile field. In the Overrides section, you can now add the effects you want.

Note that Ambient Occlusion, Bloom, and Auto Exposure are set by the game and cannot be customized.